Minimum Assets

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Revision as of 06:15, 5 December 2011 by DerSaidin (talk | contribs) (Required Assets:)
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This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets).

The criteria are:

- The game must be able to devmap testmaps/test_box.map
- The game must load and essentially work (i.e. you can walk around and attack).
- The engine must be functional (e.g. console fonts)

This means that non-core assets (sounds, textures, etc) will be missing, and there will be many warnings.


Required Assets:

Refining this list is WIP, and should continue until specific files are named. Comment should include a '?' if you haven't tried eliminating [some of] the group yet.

 other
   default.cfg
 
 pak000.pk4
   af/*    // ?
   def/*    // ?
   fonts/*    // ?
   glprogs/*    // ?
   guis/*    // ?
   light/*    // ? 
   maps/*    // ?
   materials/*    // ?
   newpdas/*    // ?
   particles/*    // ?
   script/ai_alphalabs2_scientist1.script    // required
   script/ai_base.script    // required
   script/ai_character.script    // required
   script/ai_character_prone.script    // required
   script/ai_character_sentry.script    // required
   script/ai_follower.script    // required
   script/ai_monster_*    // required
   script/doom_*    // ? main game scripts
   script/map_*.script    // ? required
   script/weapon_pda.script    // required (not in pak006)
   script/weapon_soulcube.script    // required (not in pak006)
   strings/*    // ?
   ui/*    // ?
 
 pak001.pk4
   dds/env/*    // ?
   dds/fonts/*    // ?
   dds/guis/*    // ?
   dds/textures/bigchars.dds    // needed for console text
   dds/textures/black.dds      // needed for console background
   dds/ui/*    // ?
 
 pak002.pk4
   models/md5/*    // ? animations, collision meshes, etc. for player and weapons
 
 pak006.pk4
   script/*    // ? requires updated weapon scripts