Minimum Assets

From Iodoom3
Revision as of 06:01, 5 December 2011 by DerSaidin (talk | contribs) (Required Assets:)
Jump to: navigation, search

This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced most urgently to accomplish standalone games (no doom3 assets).

The criteria are:

- The game must be able to devmap testmaps/
- The game must load and essentially work (i.e. you can walk around and attack).
- The engine must be functional (e.g. console fonts)

This means that unimportant assets (sounds, textures, etc) may be missing.

Required Assets:

Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet)

   *    // ?
   script/ai_alphalabs2_scientist1.script    // required
   script/ai_base.script    // required
   script/ai_character.script    // required
   script/ai_character_prone.script    // required
   script/ai_character_sentry.script    // required
   script/ai_monster_*    // required
   script/doom_*    // ? main game scripts
   script/weapon_pda.script    // required (not in pak006)
   script/weapon_soulcube.script    // required (not in pak006)
   dds/env/*    // ?
   dds/fonts/*    // ?
   dds/guis/*    // ?
   dds/textures/    // needed for console text
   dds/textures/      // needed for console background
   dds/ui/*    // ?
   models/md5/*    // ? animations, collision meshes, etc. for player and weapons
   script/*    // ? requires updated weapon scripts