Difference between revisions of "Minimum Assets"

From Iodoom3
Jump to: navigation, search
m
m (Required Assets:)
Line 11: Line 11:
  
 
== Required Assets: ==
 
== Required Assets: ==
Refining this list is WIP, and should continue until specific files are named.
 
Comment should include a '?' if you haven't tried eliminating [some of] the group yet.
 
 
  other
 
    default.cfg
 
 
    
 
    
 
   pak000.pk4
 
   pak000.pk4
    def/*    // ?
+
     glprogs/interaction.vfp
    fonts/*    // ?  hud text
+
     glprogs/shadow.vp
     glprogs/*    // ?
+
    guis/*    // ?
+
Plus the minimal replacement assets (with a freer license) created by IceReaper:
    lights/*    // ?
+
http://www.dersaidin.net/doom3/assets/doom3_minimal_assets.rar
    maps/testmaps/test_box.map    // test map
+
Note this includes a patch to stop the game from requiring weapon and player assets.
     maps/testmaps/test_box.proc    // test map
 
    materials/*    // ?
 
    particles/*    // ?
 
    script/ai_alphalabs2_scientist1.script    // required
 
    script/ai_base.script    // required
 
    script/ai_character.script    // required
 
    script/ai_character_prone.script    // required
 
    script/ai_character_sentry.script    // required
 
    script/ai_follower.script    // required
 
    script/ai_monster_*    // required
 
    script/doom_*    // ? main game scripts
 
    script/map_*.script    // ? required
 
    script/weapon_pda.script    // required (not in pak006)
 
    script/weapon_soulcube.script    // required (not in pak006)
 
    strings/*    // ?
 
 
 
  pak001.pk4
 
    dds/textures/bigchars.dds    // needed for console text
 
    dds/textures/black.dds      // needed for console background
 
 
 
  pak002.pk4
 
    models/md5/characters/npcs/playermoves/*    // ? animations and models for player
 
 
 
  pak006.pk4
 
    script/*    // ? requires updated weapon scripts
 

Revision as of 05:01, 9 December 2011

This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets).

The criteria are:

- The game must be able to devmap testmaps/test_box.map
- The game must load and essentially work (i.e. you can walk around and attack).
- The engine must be functional (e.g. console fonts, hud text)

This means that non-core assets (sounds, textures, etc) will be missing, and there will be many warnings.


Required Assets:

 pak000.pk4
   glprogs/interaction.vfp
   glprogs/shadow.vp

Plus the minimal replacement assets (with a freer license) created by IceReaper: http://www.dersaidin.net/doom3/assets/doom3_minimal_assets.rar Note this includes a patch to stop the game from requiring weapon and player assets.