Difference between revisions of "Minimum Assets"
From Iodoom3
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m (→Required Assets:) |
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Refining this list is WIP, and should continue until specific files are named. | Refining this list is WIP, and should continue until specific files are named. | ||
Comment should include a '?' if you haven't tried eliminating [some of] the group yet. | Comment should include a '?' if you haven't tried eliminating [some of] the group yet. | ||
+ | |||
+ | other | ||
+ | default.cfg | ||
pak000.pk4 | pak000.pk4 | ||
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script/weapon_pda.script // required (not in pak006) | script/weapon_pda.script // required (not in pak006) | ||
script/weapon_soulcube.script // required (not in pak006) | script/weapon_soulcube.script // required (not in pak006) | ||
− | |||
strings/* // ? | strings/* // ? | ||
ui/* // ? | ui/* // ? |
Revision as of 06:11, 5 December 2011
This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets).
The criteria are:
- The game must be able to devmap testmaps/test_box.map - The game must load and essentially work (i.e. you can walk around and attack). - The engine must be functional (e.g. console fonts)
This means that non-core assets (sounds, textures, etc) will be missing, and there will be many warnings.
Required Assets:
Refining this list is WIP, and should continue until specific files are named. Comment should include a '?' if you haven't tried eliminating [some of] the group yet.
other default.cfg
pak000.pk4 af/* // ? def/* // ? env/* // ? fonts/* // ? fx/* // ? glprogs/* // ? guis/* // ? light/* // ? maps/* // ? materials/* // ? newpdas/* // ? particles/* // ? script/ai_alphalabs2_scientist1.script // required script/ai_base.script // required script/ai_character.script // required script/ai_character_prone.script // required script/ai_character_sentry.script // required script/ai_follower.script // required script/ai_monster_* // required script/doom_* // ? main game scripts script/map_*.script // ? required script/weapon_pda.script // required (not in pak006) script/weapon_soulcube.script // required (not in pak006) strings/* // ? ui/* // ? pak001.pk4 dds/env/* // ? dds/fonts/* // ? dds/guis/* // ? dds/textures/bigchars.dds // needed for console text dds/textures/black.dds // needed for console background dds/ui/* // ? pak002.pk4 models/md5/* // ? animations, collision meshes, etc. for player and weapons pak006.pk4 script/* // ? requires updated weapon scripts