Difference between revisions of "Minimum Assets"
From Iodoom3
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− | This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced most urgently to accomplish standalone games (no doom3 assets). | + | This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets). |
The criteria are: | The criteria are: | ||
Line 6: | Line 6: | ||
- The engine must be functional (e.g. console fonts) | - The engine must be functional (e.g. console fonts) | ||
− | This means that | + | This means that non-core assets (sounds, textures, etc) will be missing. |
== Required Assets: == | == Required Assets: == | ||
− | Refining this list is WIP | + | Refining this list is WIP, and should continue until specific files are named. |
+ | Comment should include a '?' if you haven't tried eliminating [some of] the group yet. | ||
pak000.pk4 | pak000.pk4 | ||
− | * // ? | + | af/* // ? |
+ | def/* // ? | ||
+ | env/* // ? | ||
+ | fonts/* // ? | ||
+ | fx/* // ? | ||
+ | glprogs/* // ? | ||
+ | guis/* // ? | ||
+ | light/* // ? | ||
+ | maps/* // ? | ||
+ | materials/* // ? | ||
+ | newpdas/* // ? | ||
+ | particles/* // ? | ||
script/ai_alphalabs2_scientist1.script // required | script/ai_alphalabs2_scientist1.script // required | ||
script/ai_base.script // required | script/ai_base.script // required | ||
Line 20: | Line 32: | ||
script/ai_character_prone.script // required | script/ai_character_prone.script // required | ||
script/ai_character_sentry.script // required | script/ai_character_sentry.script // required | ||
+ | script/ai_follower.script // required | ||
script/ai_monster_* // required | script/ai_monster_* // required | ||
script/doom_* // ? main game scripts | script/doom_* // ? main game scripts | ||
+ | script/map_*.script // ? required | ||
script/weapon_pda.script // required (not in pak006) | script/weapon_pda.script // required (not in pak006) | ||
script/weapon_soulcube.script // required (not in pak006) | script/weapon_soulcube.script // required (not in pak006) | ||
+ | skins/* // ? | ||
+ | strings/* // ? | ||
+ | ui/* // ? | ||
pak001.pk4 | pak001.pk4 |
Revision as of 06:08, 5 December 2011
This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets).
The criteria are:
- The game must be able to devmap testmaps/test_box.map - The game must load and essentially work (i.e. you can walk around and attack). - The engine must be functional (e.g. console fonts)
This means that non-core assets (sounds, textures, etc) will be missing.
Required Assets:
Refining this list is WIP, and should continue until specific files are named. Comment should include a '?' if you haven't tried eliminating [some of] the group yet.
pak000.pk4 af/* // ? def/* // ? env/* // ? fonts/* // ? fx/* // ? glprogs/* // ? guis/* // ? light/* // ? maps/* // ? materials/* // ? newpdas/* // ? particles/* // ? script/ai_alphalabs2_scientist1.script // required script/ai_base.script // required script/ai_character.script // required script/ai_character_prone.script // required script/ai_character_sentry.script // required script/ai_follower.script // required script/ai_monster_* // required script/doom_* // ? main game scripts script/map_*.script // ? required script/weapon_pda.script // required (not in pak006) script/weapon_soulcube.script // required (not in pak006) skins/* // ? strings/* // ? ui/* // ? pak001.pk4 dds/env/* // ? dds/fonts/* // ? dds/guis/* // ? dds/textures/bigchars.dds // needed for console text dds/textures/black.dds // needed for console background dds/ui/* // ? pak002.pk4 models/md5/* // ? animations, collision meshes, etc. for player and weapons pak006.pk4 script/* // ? requires updated weapon scripts