Difference between revisions of "Minimum Assets"

From Iodoom3
Jump to: navigation, search
m (Required Assets:)
m (Required Assets:)
Line 17: Line 17:
     script/doom_*    // ? main game scripts
     script/doom_*    // ? main game scripts
     script/ai_base.script    // required
     script/ai_base.script    // required
    script/ai_monster_base.script    // required
    script/ai_monster_zombie_base.script    // required
     script/weapon_pda.script    // required
     script/weapon_pda.script    // required
     script/weapon_soulcube.script    // required
     script/weapon_soulcube.script    // required

Revision as of 05:54, 5 December 2011

This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced most urgently to accomplish standalone games (no doom3 assets).

The criteria are:

- The game must be able to devmap testmaps/test_box.map
- The game must load and essentially work (i.e. you can walk around and attack).
- The engine must be functional (e.g. console fonts)

This means that unimportant assets (sounds, textures, etc) may be missing.

Required Assets:

Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet)

   *    // ?
   script/doom_*    // ? main game scripts
   script/ai_base.script    // required
   script/ai_monster_base.script    // required
   script/ai_monster_zombie_base.script    // required
   script/weapon_pda.script    // required
   script/weapon_soulcube.script    // required
   dds/env/*    // ?
   dds/fonts/*    // ?
   dds/guis/*    // ?
   dds/textures/bigchars.dds    // needed for console text
   dds/textures/black.dds      // needed for console background
   dds/ui/*    // ?
   models/md5/*    // ? animations, collision meshes, etc, for player and weapons
   script/*    // ? Needs updated weapon scripts