Difference between revisions of "Minimum Assets"
From Iodoom3
m (→Required Assets:) |
m (→Required Assets:) |
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== Required Assets: == | == Required Assets: == | ||
− | Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating yet) | + | Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet) |
pak000.pk4 | pak000.pk4 | ||
* // ? | * // ? | ||
+ | script/doom_* // ? main game scripts | ||
pak001.pk4 | pak001.pk4 | ||
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pak006.pk4 | pak006.pk4 | ||
− | + | script/* // ? Needs updated weapon scripts |
Revision as of 05:51, 5 December 2011
This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced most urgently to accomplish standalone games (no doom3 assets).
The criteria are:
- The game must be able to devmap testmaps/test_box.map - The game must load and essentially work (i.e. you can walk around and attack). - The engine must be functional (e.g. console fonts)
This means that unimportant assets (sounds, textures, etc) may be missing.
Required Assets:
Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet)
pak000.pk4 * // ? script/doom_* // ? main game scripts pak001.pk4 dds/env/* // ? dds/fonts/* // ? dds/guis/* // ? dds/textures/bigchars.dds // needed for console text dds/textures/black.dds // needed for console background dds/ui/* // ? pak002.pk4 models/md5/* // ? animations, collision meshes, etc, for player and weapons pak006.pk4 script/* // ? Needs updated weapon scripts