Difference between revisions of "Minimum Assets"
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== Required Assets: == | == Required Assets: == | ||
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pak000.pk4 | pak000.pk4 | ||
− | + | glprogs/interaction.vfp | |
− | + | glprogs/shadow.vp | |
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− | + | Plus the minimal replacement assets (with a freer license) created by IceReaper: | |
− | + | http://www.dersaidin.net/doom3/assets/doom3_minimal_assets.rar | |
− | + | Note this includes a patch to stop the game from requiring weapon and player assets. | |
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Revision as of 05:01, 9 December 2011
This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced (or code changes to not require them) most urgently to accomplish standalone games (no doom3 assets).
The criteria are:
- The game must be able to devmap testmaps/test_box.map - The game must load and essentially work (i.e. you can walk around and attack). - The engine must be functional (e.g. console fonts, hud text)
This means that non-core assets (sounds, textures, etc) will be missing, and there will be many warnings.
Required Assets:
pak000.pk4 glprogs/interaction.vfp glprogs/shadow.vp
Plus the minimal replacement assets (with a freer license) created by IceReaper: http://www.dersaidin.net/doom3/assets/doom3_minimal_assets.rar Note this includes a patch to stop the game from requiring weapon and player assets.