Difference between revisions of "Minimum Assets"

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m (Required Assets:)
m (Required Assets:)
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== Required Assets: ==
 
== Required Assets: ==
Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating yet)
+
Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet)
  
 
   pak000.pk4
 
   pak000.pk4
 
     *    // ?
 
     *    // ?
 +
    script/doom_*    // ? main game scripts
 
    
 
    
 
   pak001.pk4
 
   pak001.pk4
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   pak006.pk4
 
   pak006.pk4
     scripts/*    // ? Needs updated weapon scripts
+
     script/*    // ? Needs updated weapon scripts

Revision as of 05:51, 5 December 2011

This is a list of minimum assets required from each pk4. The purpose of this list is to identify the assets which need to be replaced most urgently to accomplish standalone games (no doom3 assets).

The criteria are:

- The game must be able to devmap testmaps/test_box.map
- The game must load and essentially work (i.e. you can walk around and attack).
- The engine must be functional (e.g. console fonts)

This means that unimportant assets (sounds, textures, etc) may be missing.


Required Assets:

Refining this list is WIP (continue refining until specific files are named, comment should include a ? if you haven't tried eliminating [some of the group] yet)

 pak000.pk4
   *    // ?
   script/doom_*    // ? main game scripts
 
 pak001.pk4
   dds/env/*    // ?
   dds/fonts/*    // ?
   dds/guis/*    // ?
   dds/textures/bigchars.dds    // needed for console text
   dds/textures/black.dds      // needed for console background
   dds/ui/*    // ?
 
 pak002.pk4
   models/md5/*    // ? animations, collision meshes, etc, for player and weapons
 
 pak006.pk4
   script/*    // ? Needs updated weapon scripts